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L is for the Lady of the Lake

The Lady of the Lake is Bretonnia's patron goddess. “The Lady" and her cult is the very foundation of the kingdoms of Bretonnia. Appearing before the knight Gilles le Breton and his closest counsel more that 1500 years ago, on the eve of a great battle, she blessed each them and with a sip from a magical grail, made them the first Grail Knights. They went into battle the next day to defeat a massive Greenskin army of Orcs and Goblins. The victory cemented the feudal system of Bretonnia. Rarely worshipped outside Bretonnia, within the Empire The Lady is seen as a servant of the goddess Myrmidia. Blasphemy, even heresy, in Bretonnia, this understanding aligns well with Myrmidia's warlike aspect and martial ken. In some seminaries, especially Myrmidian, the teaching goes so far as to state that The Lady is just another name for Myrmidia. Then there is the question of The Lady's most faithful servants and messengers, the Grail Damsels. It is whispered these messengers are ...

K is for Knob

Knob. Poor Knob. Faithful Knob. Earnest Knob. Knob the squire. Knob the flea. Knob the load. Throughout the Empire, there are zealots of every sanctioned and outlawed cult. Always a sight to behold, and sometimes fear, these zealots can be mere street barkers, sign bearers, or the celibate and poor faithful priests serving their cult. On the other extreme are the fanatics, the flagellants, and the gangs of screaming men (and women) throwing themselves on the shield walls of greenskin, zombie, or mutant armies in far flung parts of the Old World. Knob is closer to the former than the latter. He is an Sigmar anchorite, and a very bad one as he will often find himself much like a hermit, wandering from place to place, alone, only to begin troubling some faithful for company. Knob is often encountered in fervent prayer atop a forgotten pier in a harbor or fallen tree or tree stump in a river. Awakened by a ship's bell or the sounds of men shouting on a passing vessel, Knob will begin e...

J is for Jan and Jen

The twins Jan and Jen are senior members, nay “acolytes," of Pit van Kars's gang, nay congregation. Jan, though just as easily as Jen, is, are? the barkeep at the Brick Keller in Marienburg. Your tip, or is it “tithe," is the first hurdle to have an audience with Herr van Kars. Both are tall and muscled, indistinguishable from the other. Together, they are well known messengers of the Brick Keller gang and testament to Herr van Kars reach. In Marienburg, Almshoven, or Fort Solace, the brothers make connections with other gangs with in-kind interests than align with the god Ranald. If you've dealt with the Brick Keller gang, you'll likely get a visit by one or both of the brothers. It may be a simple message following up on a request or something more direct, like how your next move may be of benefit to the gang's operations hundreds of miles away. If one harbors a problem with the brothers, it's best you deal with both. For one will certainly return to the...

I is for Integrity

'Nuff said tonight. 🇺🇸🇨🇦 I can’t even post about WFRP. 

H is for Heresy

The understanding of heresy in the Old World varies across the population. Some may say that heresy is rare; others may say it is too common. And still others may argue that everyone is guilty of heresy, therefore the topic is moot and there can be no heretics. The latter belief is, of course, heresy, and to give voice to this insane understanding is to be a heretic. Heresy takes many forms in Old World. The greatest is to worship the Ruinous Powers and give aid to the cults or participate in their foul rituals. The Ruinous Powers corrupt, physically and mentally, and often seek to kill, maim, poison, or bring plague upon Elves, Dwarves, Humans, and Halflings alike. Physical mutation—which forms are too great to count—is a sure sign of heresy manifest and, while often hidden in public, mutation is, to the heretic, an honor. In all cults, such mutation is sign the heretic has been touched by their patron. Mental corruption for some Ruinous Powers results in actions taken on behalf of a ...

G is for Gors

The hordes of Beastmen that populate the dark forests of the Old World are filled with Gors. Gors present with great variation in form, but always a humanoid with the head and cloven hooves of a Goat and arms and torso of a human. Great pairs of horns are always present and in the Beastman herds can mark Gors for greatness. Gors lacking any horns are the lowest in the herds and often the subject of never ending “hazing," bullying, and fodder for the pikes, axes, and swords of Imperial armies and their allies. Size matters in Gor herds. The largest Gors are commonly referred to by scholars of these creatures as Bestigors. Minotaurs may tower above the greatest Bestigors, but are not thought just to be a larger form of Gor or Bestigor. Minotaurs are often fearsome leaders of great hordes of Beastman. Gors have been known to wield powerful shaman like magic. Magic that can bend the mind of its targets in ways that lead to despair on the battlefield: visions of comrades dead or terrai...

F is for Frau Trinken

It's hard to know who Frau Trinken is or what Frau Trinken was up to in Übersreik. She was the subject of the Institute, a mysterious body of scholars and politicians that watched the actions of individuals that crossed their honey traps. Frau Trinken was one such person. Touched by insanity or by magic, she began to study a lost tower in the hinterlands of the province. Seeking brave, or possibly foolish, individuals to follow her actions, a company of "heroes" was recruited from the city watch. And thus began the travels of Niklos, Dankmar, Waldor, and Fineas (or Owly or Barry, depending on when you enter the story). The heroes tracked Frau Trinken to her home to find an apprentice and the drawings of a mad woman focused on a mysterious tower in the aforementioned hinterlands. Finding the tower and the interest of Frau Trinken soon led to first encounters with the Red Triangle, a cult of the chaos god of Change, Tzeentch. Patron deity to the mysterious Schmitterling, a ...