C is for Career
A decade ago I probably blogged “C is for Career," or discussed Warhammer Fantasy Roleplay's Character development systems and subsystems—“subsystems?!, yes, subsystems, especially in newer editions." Warhammer Fantasy Roleplay (WFRP) is unique for character advancement in many Table-Top Role Playing Games (TTRPGs). Most will be familiar with the phrase “leveling up." Character levels in a Character archetype, or “class," is ubiquitous in TTRPGs and even in video games. Since WFRP's introduction in 1986, when I first encountered the game in my Friendly Local Gaming Store (FLGS), where I also happened to work, WFRP stood out with Career-based advancement. There were games before it that hinted at the use of career advancement. Traveller's 1977 ruleset used a “lifepath system" famous for player's characters dying during creation. Traveller's “lifepath system" is beloved and some gaming conventions even host Traveller Character Creation ev...