H is for The Hedge

Hedge Witches, Wise, and Masters, or collectively the Cunning Folk, live at the outskirts of the Empire's many remote and rural villages. These communities of wise men and women offer salves, tinctures, draughts, and herbs for cooking and often serve as midwives and healers thus making them well liked by the communities near them.

They live at the edges of these communities for many reasons, the greatest of which is for the protection it provides from visiting Magisters and Witch Hunters of the Cult of Sigmar. But to the “hedge folk" their seclusion puts them closer to the source of their “powers" and center of their beliefs: The Hedge.

As a hedge may separate fiefs and parcels of land granted to the peasants with working rights, so The Hedge separates the seen and unseen worlds of nature itself. The hedgefolk seek to commune with this veil and through this communion of herbs, gardens, and game, they unlock the secrets and power of nature.

To the Cult of Taal, the hedgefolk are seen as quaint and backwards, but the cult sees the hedgefolk's relationship to nature and to the veil as direct communion with Taal, the god of Nature and his wife Rhya. Hedgefolk are known to join in the Wild Hunts of the cult, if unofficially, for such direct participation would imply heresy and pique the interest of the Witch Hunters and Warrior Priests of Sigmar that former distain and the latter fears.

Editor's Note

Hedge Wizards are often mistaken to be hedgefolk, but are not. Hedge Wizards are untrained, and more importantly, unlicensed magic users. Being both untrained and unlicensed makes a Hedge Wizard dangerous and influenced by aspects of the Winds of Magic's dark and corrupting power. Trained and licensed Wizards have been taught how to control and recognize the darker aspects of the Winds of Magic. A Hedge Wizard wielding these powers incorrectly could summon a daemon with a simple flame spell to light a campfire or candle or attract foul beastman from the deep forest. For this Witch Hunters summarily burn Hedge Wizards.



Comments

  1. I don't know why I didn't come back and read more of your challenge. It is quite interesting in a game kind of way.

    ReplyDelete
    Replies
    1. Kristin, you’re always welcome after the challenge! I’ll tag posts as fiction or gaming or related so you don’t have to read my more technical posts sure to come. 🤓

      Delete

Post a Comment

Popular posts from this blog

A to Z 2025 Reflections

E is for Evil Eye

Q is for Quickening